![]() ![]() Who created it, and why? A tavern-crawling gnome has an eye twitch. A legendary sword takes five decades to craft. In the Dungeon Master's Guide (DMG), even the tables tell tales. What's the demon lord's secret weakness? Are the orcish invaders a criminal enterprise, or traitorous allies? Dozens of tables throughout the book help inspire your decisions and keep the game flowing smoothly. The Dungeon Master's Guide (DMG) is full of tools to help you immerse players in the game. It's a reference used by the Dungeon Master (the game's narrator) to create adventures-to run Dungeons & Dragons games and fill them with characters and stories. Charlie Hall, "D&D acolytes are everywhere.Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind 'Game of Thrones' have all been Dungeon Masters."-Neima Jahromi, The New Yorker - The Dungeon Master's Guide is one of the three main Dungeons & Dragons books, along with the Player's Handbook and Monster Manual. " the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of D&D." The Dungeon Master's Guide teaches you how to how to run D&D adventures for your players- how to invent monsters for them to fight, mysteries for them to solve, and fantasy worlds for them to explore. ![]() All you need to run a Dungeons & Dragons game is your imagination, some dice, and this book. Gary Gygax and Dave Arneson."īook Synopsis Weave legendary stories in the world's greatest roleplaying game. About the Book "Based on the original Dungeons & dragons rules created by E. ![]()
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